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Desmond2411

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PostSubject: Possible 'Exploration Division'   Thu Nov 26, 2009 11:20 pm

This is only a suggestion,

With the STO launch coming up, I think the addition of another division to 44th would be a welcomed addition. The division I had in mind was an 'Exploration Division.' Since, exploration is a big part of the game, among many other fun things. However, I also feel before any other divisions could be added we MUST have all leadership postions filled for a smooth transition into STO.


Admiral of Exploration-(Vacant)

Captain - (Vacant)
Commander - (Vacant)
Lieutenant Commander - (Vacant)
Lieutenant - (Vacant)
Lieutenant Jr. Grade - (Vacant)
Ensign -(Vacant)
(This is only a rough draft and how it could possibly look.)

Exploration Creed/Mission Statement

The 44th Exploratioin Fleet mission:
Our duty is to venture into the unknown
and discover new plants and species.
Once discoverd we shall chart and map the plants.

Motto: "No plant to far, No species unknown."






Desmond2411


Last edited by Desmond2411 on Fri Nov 27, 2009 2:35 am; edited 4 times in total
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offcaboose

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PostSubject: Re: Possible 'Exploration Division'   Thu Nov 26, 2009 11:22 pm

I believe that this division would be a Good idea, as it would add Another perspective to the Fleet.

and i would be willing to join the Exploration Division.
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chickenbranches

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PostSubject: Re: Possible 'Exploration Division'   Fri Nov 27, 2009 2:12 am

I would love to be part of exploration. I suggest making it some sort of subdivision though. It is important, but can be catagorized as part of R&D because by exploring you are researching whats out there. I think it would be cool that within each main division we have smaller divisions such as this. So, R&D leads to exploration division, raid leading division, patch changes/class mechanics division and so on. I am sure the same thing can be applied to the other divisions as well and maybe even merge some. Just a thought.
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Desmond2411

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PostSubject: Agreed   Fri Nov 27, 2009 2:18 am

As Chickenbranches stated in his latest post about having an 'Exploration Division'. I think it would work with either having it a sub division of the R&D or making it its own. Either way the division itself can work. But, as I said. Having the other leadership postions filled for the other divisions is a main priority.
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chickenbranches

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PostSubject: Re: Possible 'Exploration Division'   Fri Nov 27, 2009 2:22 am

yea, completely agree. Need to have the leadership positions filled before adding other divisions. However, the addition of other divisions could make choosing the leaders less difficult because of more slots for those qualified. If you choose to go the subdivision route, you could use it as a way to have more layers of leadership. main Admiral -> main division Admirals -> subdivision Admirals and so on. Either way is cool with me though it would just be hard to have to choose if i want exploration or R&D lol.
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Desmond2411

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PostSubject: Possible 'Exploration Division'   Fri Nov 27, 2009 12:33 pm

I honestly feel the best way to possibly create an 'Exploration Division.' And, the best way to do so would be to make it a Sub-Divison. Again, this is only a rough draft and the ranks are from a previous post made by chickinbranches.


Science and R&D

Admiral of R&D
Sub-Division Admiral (Possible rank: Rear Admiral.)---->Captain, Commander, Lieutenant Commander, Lieutenant.)

For future referance: When an Ensgin chooses to join the Science and R&D once they make it through their first promotion to Lieutenant Jr. grade, they may choose to either stay In the R&D or move to the possible 'Exploration Division.'



Captain - (Vacant)
Commander - (Vacant)
Lieutenant Commander - (Vacant)
Lieutenant - (Vacant)
Lieutenant Jr. Grade -
Lieutenant Jr. Grade -
Ensign -
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BrelTurrin

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PostSubject: Re: Possible 'Exploration Division'   Fri Nov 27, 2009 3:35 pm

I think what we need to avoid is having too many divisions and roles... Things can get very convoluded rather quickly and we kinda lose focus. I always figured once sto comes out we might find some divisions not necessary and perhaps collapse them down into others. I think we should wait until sto comes out before making an exploration division since we really don't have much information on the genesis system and whether exoration needs a full roster of people. But that's just the pragmatist in me Smile it does sound like a fun rp venture.
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Durgan

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PostSubject: Re: Possible 'Exploration Division'   Fri Nov 27, 2009 6:22 pm

I don't know with the genesis system exploration should be pretty huge we probably will beed a exploration division It also has a potentional for rpers.
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Desmond2411

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PostSubject: Possible 'Exploration Divisoin'   Fri Nov 27, 2009 7:27 pm

As stated In my previous post the 'Exploration Division' Is merely a suggestion. However, from what we do know about STO Exploration itself is an important part of the game. That said, I think there is precidence for the division. But, it wouldn't need to be a full division. The Sub-division route i think is by far the best way to go if we were to make it so.
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Kugis Borgir

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PostSubject: Re: Possible 'Exploration Division'   Fri Nov 27, 2009 8:17 pm

Not a bad idea, I'm down with it.
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Gopher777

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PostSubject: Re: Possible 'Exploration Division'   Sat Nov 28, 2009 1:16 am

We need Admiral Webster and/or Latinumbar's imput on this.
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Intrepid
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PostSubject: Re: Possible 'Exploration Division'   Sat Nov 28, 2009 1:18 am

Humph! Fine I guess you don't need my input then Razz

I think that Exploration should be a Under R/D. On another side note, I think that we should combine Intelligence with the Academy. Reason is no one really wants to be in education Razz And gathering info and informing the fleet could fall under Intel's Operations too
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Vampyre

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PostSubject: Re: Possible 'Exploration Division'   Sat Nov 28, 2009 1:32 am

I like desmonds idea bout an Exploration divison. Yes it would fall under science but like may other divisons they tend to full under one banner.

ST canon on has 3 uniform colors, red, blue, and yellow.

Red= operations
Yellow= Tatical, engineering
blue, science and medical.

If we did a clean up honesty most of the Divions would disapper or become sub Divisons.

Operations - combat, Intel, training

Engineering - R&D, Engineering

Sciences - Exploration, medical, basic science.

This is what i would do.
Not only does it cover canon but is the safest bet for STO.
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Gopher777

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PostSubject: Re: Possible 'Exploration Division'   Sat Nov 28, 2009 1:36 am

Intrepid wrote:
Humph! Fine I guess you don't need my input then Razz

I think that Exploration should be a Under R/D. On another side note, I think that we should combine Intelligence with the Academy. Reason is no one really wants to be in education Razz And gathering info and informing the fleet could fall under Intel's Operations too
Lol I didn't even know the academy was a division!
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Admiral Webster
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PostSubject: Re: Possible 'Exploration Division'   Sat Nov 28, 2009 1:07 pm

I am glad to see everyone creative jucies are flowing. Though creating a exploration division is a good idea, the reasoning for the current structure is that I wanted it to be close to what will be in the actual game as possible. If I recall correctly (Half the time at my age you don't) the available classes are going to be Command, Engineering, Medical and Sciences. We use to have a Security Division which was absorbed into Combat becuase Secuirity wasn't in the game. Now for purposes of Role Playing that might me a viable option, but I didn't think there was a Exploration Division in the actual game which is why it's not part of our fleet structure. Once all of the Admiral positions are filled, we will gather to discuss the possible creation of a Exploration Division.

Admiral Webster - Out!
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chickenbranches

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PostSubject: Re: Possible 'Exploration Division'   Sat Nov 28, 2009 6:41 pm

There are only three classes in the game, Escort (DPS), Cruiser (tank), and science (Healer/CC).
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Kugis Borgir

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PostSubject: Re: Possible 'Exploration Division'   Sat Nov 28, 2009 9:31 pm

chickenbranches wrote:
There are only three classes in the game, Escort (DPS), Cruiser (tank), and science (Healer/CC).

Well, those are the three ship types, but for the ground game (and a limited number of space abilities) the options are: Tactical, Engineering and Science.

Tactical is pretty much what you would expect from the name, same with engineering and science seems to be the "class" (or "career path" as I'm reasonably sure that is the correct in-game term) that covers all the other bases. Science will include Medical, however there will also be "pure" science skills to invest in. Not to say that medicine isn't a science, but lets be honest here, it doesn't stick as closely to the definition of the word as say physics or chemistry.

One thing to keep in mind is that if one were to go Medic/Doctor for example, that would not limit your ability to invest in the "pure" science skills (from what I understand) because when everyone gets their skill tree maxed-out, they will have every skill in their chosen career path. That means a science admiral will have the same level of skill with medicine as any other branch of the science tree when they earn all available skills. Another thing to keep in mind is that your abilities in space will be derived mostly from your bridge officers AND if you set it up right, (and have the right components/gear) there is no reason that a tactical officer wouldn't be able to make excellent use of a science vessel. For example, said tactical officer could use the science vessel's innate subsystem targeting ability for surgical strikes on cloaked ships (which science vessels can detect) with some kind of energy cannon, which is a specialty of tactical officers.

To sum it all up, one can play the space game with almost any kind of configuration they please and still do well if one can find a way to make it work. On the ground, how one will engage in combat is almost as flexible as in space, because the different configurations of bridge officers that beam down with you and the abilities you choose for them will end up defining your play style more than your character's individual career path. The bottom line: just pick whatever you think is the coolest! Very Happy

EDIT: As recently pointed out by Vampyre, I thought it would be a good idea to clarify that the whole example of a tactical officer using the science vessel not something Cryptic has explicitly stated that it can be done. That particular example is merely a culmination of what I understand about a particular area of the game's mechanics.

EDIT#2: Upon further research, it has been brought to my attention that only escorts can use cannon-type weapons (I know for sure that cruisers can't and I'm betting that science vessels can't) so the specifics of the above example are incorrect, but for the most part, the general idea still stands.


Last edited by Kugis Borgir on Sun Nov 29, 2009 7:35 pm; edited 2 times in total
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Vampyre

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PostSubject: Re: Possible 'Exploration Division'   Sat Nov 28, 2009 11:14 pm

I have to disagree with you on every thing you said. Most MMO's when they say class specific then mean just that. Also as mentioned by Cryptic the 3 job classes also effect the ship as well. If you play a medical officer and use a escort ship you will not be as effective as a tac. officer using a escort ship.

I recomend look at the tatics vids on the STO site they explain alot about how the ships work but also how your officer and others on the ship effect it. It is safe to say that a Engineer like your self would do much better in a crusier than a medical officer but would not do so bad in a escort. Granted a tack officer would not do so bad in a crusier but would do much better in a escort.

You are making asumptions based on little to known facts. But again watch the vids and your post would change.
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Dietskittles

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PostSubject: Re: Possible 'Exploration Division'   Sun Nov 29, 2009 1:30 am

Sorry this is not even what you guys are talking about...

Will there be an exploration division in the fleet some time in the future? Because if there is, I would like to be part of it!

With school I don't know how reliable I can be for missions and fleet operaions so I was thinking If I can explore, I can be by myself and still benefit the fleet by bringing back new and valuable resourses.

Just a thought...
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chickenbranches

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PostSubject: Re: Possible 'Exploration Division'   Sun Nov 29, 2009 1:43 am

Think of it similar to WoW. A Shaman can spec ele and cast heals but his healing will never be good enough to carry a raid. A tank can use dps gear but will never have good dps because they dont have the abilities that a dps would have. It is an MMO so you can do w/e you want but unless u have the right class ship for your career choice then you will never be even close to the full potential of your role. The ships have abilities that are enhanced by their talents that only the class related to the class has access to. Therefore, even if you wanted to play a science ship as a tactical officer, the skills that you will have from the science ship wont be viable in any important situation.

As far as ground combat is concerned, you will function only as your class allows. Your abilities on the ground are based on your kits and you can only use kits from your class. A science officer can only use healing or crowd control type kits, not dps or tank kits. Everyone carrys a weapon and is always shooting wether on ground or in space, but your function is served by the abilities from your kit or your ship.
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BrelTurrin

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PostSubject: Re: Possible 'Exploration Division'   Sun Nov 29, 2009 1:50 am

Everything i've read or seen ( just watched both tactics vids) is that in space your bridge officers define the abilities of your ship, and your personal career choice determines the kit or abilities you use in ground combat. This is just the impression i've gotten so far, unfortunately I haven't gotten my promised beta key yet so i cant really confirm any details (even if i did i suppose theres the NDA). If you know of any hard facts or can give me a link about captain skill sets directly affecting the ship you are in please let me know. I scrounge for info but am not good at finding any.
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BrelTurrin

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PostSubject: Re: Possible 'Exploration Division'   Sun Nov 29, 2009 2:00 am

Bah, Chickenbranches answered my questions while i was writing my post! Thanks for the info man Smile
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Latinumbar
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PostSubject: Re: Possible 'Exploration Division'   Sun Nov 29, 2009 3:06 am

Dietskittles wrote:
Sorry this is not even what you guys are talking about...

Will there be an exploration division in the fleet some time in the future? Because if there is, I would like to be part of it!

With school I don't know how reliable I can be for missions and fleet operaions so I was thinking If I can explore, I can be by myself and still benefit the fleet by bringing back new and valuable resourses.

Just a thought...

It depends on 2 main things. 1) There would have to be enough 'exploration' content in the game to support it. Going by what the developers have said, there will most likely be plenty. But we don't know for sure at the moment.
2) We would need enough members/leaders to support another division. At the current growth rate of the fleet, there will most likely be enough at some point. So, I guess I would have to say "most likely" based on the above.
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Dietskittles

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PostSubject: Re: Possible 'Exploration Division'   Sun Nov 29, 2009 3:12 am

Latinumbar wrote:
Dietskittles wrote:
Sorry this is not even what you guys are talking about...

Will there be an exploration division in the fleet some time in the future? Because if there is, I would like to be part of it!

With school I don't know how reliable I can be for missions and fleet operaions so I was thinking If I can explore, I can be by myself and still benefit the fleet by bringing back new and valuable resourses.

Just a thought...

It depends on 2 main things. 1) There would have to be enough 'exploration' content in the game to support it. Going by what the developers have said, there will most likely be plenty. But we don't know for sure at the moment.
2) We would need enough members/leaders to support another division. At the current growth rate of the fleet, there will most likely be enough at some point. So, I guess I would have to say "most likely" based on the above.

Thanks for the info Latinumbar! In the meantime I'll stay hopeful =)
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Jack_Sparrow

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PostSubject: Re: Possible 'Exploration Division'   Sun Nov 29, 2009 8:04 am

Well if there is going to be an exploration division,count me in.

"Boldly sail where no one has sailed b4" !!! Very Happy
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