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 Very informative new STO information

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BrelTurrin

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Age : 38
Location : Calgary, Alberta

PostSubject: Very informative new STO information   Wed Nov 04, 2009 4:32 pm

This is a fantastic read, breaks down how the content is played out.

http://www.mmorpg.com/gamelist.cfm?feature=3691&game=352&page=1&bhcp=1
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Latinumbar
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PostSubject: Re: Very informative new STO information   Wed Nov 04, 2009 4:39 pm

Good read.

Thanks for posting.
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Krulle

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PostSubject: Re: Very informative new STO information   Wed Nov 04, 2009 7:02 pm

nice find indeed, gives me something to read while at work Smile
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chickenbranches

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PostSubject: Re: Very informative new STO information   Wed Nov 04, 2009 8:18 pm

yep, good info indeed.
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Lexor90

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PostSubject: Re: Very informative new STO information   Thu Nov 05, 2009 1:23 am

wow that actually answers a couple of questions I had about this game and how it will be organized quest-wise. very nice find Brel.
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Latinumbar
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PostSubject: Re: Very informative new STO information   Thu Nov 26, 2009 2:59 am

Some more interesting info:
Link to full article: http://www.maximumpc.com/article/web_exclusive/star_trek_online_interview

Some notables:

Quote :
MPC: How does your crew and shuttles factor into the gameplay?

CZ: Each ship has a crew bar, which affects your hull regeneration rate – how fast you can repair systems that get damaged. There are certain powers that allow you to send boarding parties to other ships with shuttles, which takes crew. You can even send healing parties to repair other vessels during co-op.

The really cool powers come from your bridge officers. Like the shows, it’s all about the people—who’s there on the bridge during a crisis defines how the ship deals with it. You have a roster of bridge officers (starting off with one) that you can upgrade over time. These guys are like MMO pets, but taken to the next level. You name them, customize their look, give them equipment, and level them up with new skills and specializations. And the skills they have really end up defining what role you play in missions.

Some skills include tractor beams, which can hold enemies in place during combat, or high yield torpedoes that deal super damage. Each officer has one ability to begin with, but as you level them up, they get up to four skills. Each officer seat can also be upgraded, too. Officers in Ensign seats can only use one skill, while those in Lieutenant or Commander seats can activate more of their skills at once. With bigger ships, you gain more weapon slots and more bridge officer seats as well. The maximum is six officers with 12 skills total.

Quote :
MPC: Can you re-spec your ship in the middle of the game?

CZ: You can change ship classes at any time if you want to try a different style of play. You just use your Starfleet “merit” and buy the ship at a Space dock. You don’t lose the previous ships that you had, either. You’ll always have the Light Cruiser, for example, if you wanted to use it for a specific mission. One night you could use a Defiant class ship for a quick space battle, and the next night, you could change to a Science class ship – the healer – to support your guild. You can really change what role you play on the fly.

Quote :
MPC: Which player in a party gets to decide who to bring down, if you’re not playing with a full roster?

CZ: The team leader gets to assign which players go in the away team slots, and who has control of extra slots.

MPC: And the biggest group you can play with is five players?

CZ: Exactly, it’s five people per normal instanced team, which is the same for instanced space battles. There are larger persistent areas, like large fleet actions, where you can have dozens of ships. The same goes with large away missions, where you can have several teams [of five players each] on one planet at once.

Quote :
MPC: What type of loot will you be able to collect from missions and random exploration?

CZ: With bridge officers, they all have a paper doll that needs to be equipped with armor, personal shields, weapons, and other tools, which you’ll find on your missions. The same goes with your own character avatar. There are plenty of items and loot that you’ll find within the game, which you can sell or trade at spaceports. You can even find potential bridge officers.

MPC: Like an alien that you meet on a random world.

CZ: Yes. Another one of the loot items that is very important on the ground missions is your kit, which is a career-limited loot item. The kit gives you really cool powers on the ground, like Security Escort, which lets you beam in extra NPC characters for this mission.

MPC: A bunch of red shirts?

CZ: Exactly! They should have a much higher aggressiveness factor. These kits end up defining your role. Medical science players can deploy stasis fields with their medical tricorders. And over time, as you level them up, each kit can have up to four powers.
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Shadowfox1701

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PostSubject: Re: Very informative new STO information   Thu Nov 26, 2009 3:10 pm

that was a great find. I found it very informative. I'm also relieved that if i get owned i get to keep my ship. ^_^ also an "advanced" setting for the power bar(example in article) makes me very happy. I've never been satisfied with "presets" for very long. after a while i like to tinker and "tweak and peak" settings. definitely looking forward to this game.
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Kuzhito

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PostSubject: Re: Very informative new STO information   Fri Nov 27, 2009 5:32 pm

great finds, i also like that the penalties for death dont sound like they are going to be too steep. Also in the second article its mentioned that each of the 5 ranks will have 10 levels, meaning that the games maximum level will essentially be 50.
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Gopher777

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PostSubject: Re: Very informative new STO information   Sun Nov 29, 2009 1:24 am

Great find Brel Very Happy
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Durgan

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PostSubject: Re: Very informative new STO information   Sun Nov 29, 2009 6:28 am

Awsome
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